I have been working in videogames for over 15 years in a variety of roles including animator, level architect, 3d artist and for the last eight years as senior character artist at the AAA studio Crytek Ukraine. I am looking fora challenging position as Lead character artist utilizing my managerial skills to effectively communicate the artistic vision of the game. Consider also work remotely.


My Professional Experience :

January 2015 - now Senior 3D Artist at freelance

February 2006 -January 2015 Crytek Gmbh, Kiev, Ukraine  

     Project:  “Warface” (PC)

     Project:  Electronic Arts  "Crysis" (PC)

Role: Senior character artist and group master of a team of 4 character artists and 2 concept artists.

A comprehensive modelling and texturing portfolio showing a varied range of character art to a very high standard.

Extensive experience using 3DStudio Max for modelling; and Photoshop for texturing and

sculpting ability in ZBrush.

An understanding of all current generation production workflows as they pertain to character art production.

A keen understanding of the human form/anatomy and structure/silhouette in respect of modelling.

A detailed eye for creating and manipulating texture maps and excellent understanding of the value of UV space.


    

Software: 3D Studio Max , Photoshop 5.5, Zbrush, CryEngine, UDK3

May 2003 – February 2006 Action-forms Ltd, Kiev, Ukraine 3D artist 

Title: 1C "Vivisector" (PC)

Role: Hi poly,Low poly modeling and level lighting.

January 2002 – May 2003 Abyss-Lights Ltd, Kiev,Ukraine 3D artist

Role: Hi poly,Low poly modeling and texturing.

July 1998 - December 2001 Boston Animation Kiev, Ukraine 3d artist
Title: Simon & Schuster's "Skittles Darkened Skye" (PC)

Key features: 3D action
Role: Building level architecture, animating low polygon models and level lighting

TItle: Simon & Schuster's "M&M's Lost Formulas" (Psx)
Role: Building level architecture, animating low polygon models and level lighting

Software: 3D Studio Max 3.1, Photoshop 5.5

Project: Simon & Schuster's "M&M's Lost Formulas" (PC/Macintosh)
Key features: Non-violent 3D action with educational part for the entire family
Role: Building level architecture, animating low polygon models and level lighting

Software: 3D Studio Max 3.1, Photoshop 5.5

Project: Simon & Schuster's "Busy Town" (PC/Macintosh)
Key features: Complex 2D children educational game
Role: Assembling game animation

Software: Photoshop 4.0, AfterEffects 4.0

Project: Simon & Schuster's "The Best Xmas" (PC/Macintosh)
Key features: 2D children entertainment game
Role: Assembling game animation
Software: Photoshop 4.0, AfterEffects 4.0

July 1997 - July 1998 Borisphen - Luthas Kiev, Ukraine
Role: Animator - assistant, 2D animation

Software      Studio Max (over 12 years’ experience)

  Adobe Photoshop (over 15 years’ experience)

  Zbrush (6 years’ experience)

    AfterEffects (over 4 year experience)

  Game Engines: CryEngine, Unreal 3

 

Languages  Russian, Ukrainian, English.

Personal attributes    Diligent and hard working in a changing environment

Visionary

Sociable

Interests  Computer games, literature, traveling, fishing, billiards, cars

References   Available upon request