My Professional Experience :
January 2015 - now Senior 3D Artist at freelance
February 2006 -January 2015 Crytek Gmbh, Kiev, Ukraine
Project: “Warface” (PC)
Project: Electronic Arts "Crysis" (PC)
Role: Senior character artist and group master of a team of 4 character artists and 2 concept artists.
A comprehensive modelling and texturing portfolio showing a varied range of character art to a very high standard.
Extensive experience using 3DStudio Max for modelling; and Photoshop for texturing and
sculpting ability in ZBrush.
An understanding of all current generation production workflows as they pertain to character art production.
A keen understanding of the human form/anatomy and structure/silhouette in respect of modelling.
A detailed eye for creating and manipulating texture maps and excellent understanding of the value of UV space.
Software: 3D Studio Max , Photoshop 5.5, Zbrush, CryEngine, UDK3
May 2003 – February 2006 Action-forms Ltd, Kiev, Ukraine 3D artist
Title: 1C "Vivisector" (PC)
Role: Hi poly,Low poly modeling and level lighting.
January 2002 – May 2003 Abyss-Lights Ltd, Kiev,Ukraine 3D artist
Role: Hi poly,Low poly modeling and texturing.
July 1998 - December 2001 Boston Animation Kiev, Ukraine 3d artist
Title: Simon & Schuster's "Skittles Darkened Skye" (PC)
Key
features: 3D action
Role: Building level architecture, animating low polygon models and level
lighting
TItle:
Simon & Schuster's "M&M's Lost Formulas" (Psx)
Role: Building level architecture, animating low polygon models and level
lighting
Software: 3D Studio Max 3.1, Photoshop 5.5
Project:
Simon & Schuster's "M&M's Lost Formulas" (PC/Macintosh)
Key features: Non-violent 3D action with educational part for the entire family
Role: Building level architecture, animating low polygon models and level
lighting
Software: 3D Studio Max 3.1, Photoshop 5.5
Project: Simon & Schuster's "Busy Town" (PC/Macintosh)
Key features: Complex 2D children educational game
Role: Assembling game animation
Software: Photoshop 4.0, AfterEffects 4.0
Project: Simon & Schuster's "The Best Xmas" (PC/Macintosh)
Key features: 2D children entertainment game
Role: Assembling game animation
Software: Photoshop 4.0, AfterEffects 4.0
July 1997 - July 1998 Borisphen - Luthas Kiev, Ukraine
Role: Animator - assistant, 2D animation
Software Studio Max (over 12 years’ experience)
Adobe Photoshop (over 15 years’ experience)
Zbrush (6 years’ experience)
AfterEffects (over 4 year experience)
Game Engines: CryEngine, Unreal 3
Languages Russian, Ukrainian, English.
Personal attributes Diligent and hard working in a changing environment
Visionary
Sociable
Interests Computer games, literature, traveling, fishing, billiards, cars
References Available upon request